Open Graphics Project
KernelTrap 日前對 OGP (Open Graphics Project) 的發起人 Timothy Miller 作了一份很精彩的訪談,可參考 [
Interview: Timothy Miller]。OGP 是
Tech Source 有鑑於繪圖晶片製造商不再公開產品的內部規格,以致於 Free/Open Source 開發者無法撰寫充分發揮硬體能力的軟體建設的窘境,因此,OGP 一開始的目標就是建立完全開放的規格,讓開發者有足夠的資訊,釋放 2-D 與 3-D 加速繪圖顯示卡的威力。
以下節錄 OGP 的訴求:
The OGP card will be a half-height, short card that will fit low-profile cases. It will support dual-link DVI, analog VGA, and TV out. It will support resolutions up to 2048 x 2048 (Tech Solutions has experience supporting Sony's high-resolution DDM [data display monitors] for air-traffic controllers), and will include some MPEG support, such as automatic YUV to RGB conversion. It will be released initially as a PCI card, with AGP and PCI-Express to follow, Miller says in the interview.
同時,這份訪談也指出,OGP 會支援 OpenGL 2.0,至於其詳細規格,可以參考:
總結一下這張顯示卡的幾個重點:
# Dual-link DVI, analog VGA, and TV out (NTSC, PAL, SECAM, etc.)
# Extremely high display resolutions (like over 2048x2048)
# 1.6 billion pixels per second maximum memory bandwidth [2]
# 128 megabytes of graphics and texture memory
# PCI, AGP, and PCI-Express (preliminary release will be PCI only)
# Most of OpenGL 1.3 plus many later features
# Unified 2D and 3D pipelines
# Half-height, short card for low-profile cases
# Some MPEG support, such as automatic YUV to RGB conversion
# Flashable boot PROM for booting in any supported platform
# Emulation of VGA modes for boot in x86 platforms
預計今年六月份,這張相當特別的顯示卡會現身,這篇訪談除了產品資訊外,Timothy Miller 也提及頗多繪圖硬體與軟體整合的資訊,很值得多參考。
事實上,這並不是新點子,早在幾年前就有個 [
Manticore] 的計畫,作為 open source hardware design for a 3D graphics accelerator,全部以 VHDL 設計,在該計畫網頁上可以取得相當多寶貴的資訊。
由 jserv 發表於 January 28, 2005 06:10 PM